Saturday 23 June 2018

Defenders of the Gelron Sector - Escape from Negrett

Battle Three: Escape from Negrett


Imperial bombardment and reinforcements have overwhelmed Rebel defences on Negrett. Scattered bands have fled the capital and are leaving the planet in whatever transport they can find. Your Task Force is ordered into the system to evacuate as many rebel fighters as possible...

Mission: Fire Lanes
Setup: The obstacles and tokens will be set up as per the scenario map.
End of Round: Each player gains 1 victory token for each objective token he controls. To determine control of each token, players measure attack range and line of sight from each of their ships' hull zones as if performing attacks with battery armament targeting that objective token. The player with the highest total number of dice in his combined attack pools controls that token. If a player's ship or squadron overlaps an objective token, his opponent controls that token; if both players' ships of squadrons overlap the same token, neither player controls it.
(The tokens represent where the Rebels from Negrett are escaping the planet - controlling the token is rescuing soldiers from the planet).



Objective:
Major Victory: Win the battle by 100 or more points
Victory: Win the battle by 1 or more points
Any other result is a loss.

Imperial Tactics:
The Imperial Side is First Player.
The Imperial Commander is rated Aggressive.

The Imperial Fleet will deploy randomly, as per the AI guidelines. The focal point is placed as per the guidelines.

Imperial Forces:

Flagship
ImportunateArquitens Command Cruiser (59)
• Dual Turbolaser Turrets (5)
Commander Suttek
= 64 Points

DangerousArquitens Command Cruiser (59)
• Dual Turbolaser Turrets (5)
= 64 Points
Dagger
Gladiator I (56)
• Ordnance Experts (4)
= 60 Points
Squadrons:
• 3 x TIE Fighter Squadron (24)
• TIE Advanced Squadron (12)
= 36 Points

Total Points: 224

Commander Suttek: At the start of the 1st, 3rd, and 5th rounds of battle all friendly ships gain a Navigate Token.


Rebel Fleet

The Rebel Fleet deploys ships within distance 3 of the South edge of the board, and beyond distance 3 of the East and West sides. Squadrons may deploy within distance 2 of any Rebel ship.

Players may wish to design their own fleets from this point forwards - do not include any aces, and spend only up to 200 points (Captain Doya is free - if you wish to use another commander you may do so, but must pay the full price). For the purposes of this battle scenario, the STRATEGIC key word is not permitted. 

Faithful Consort
CR90 Corvette A (44)
= 44 Points

Valiant Choice
CR90 Corvette A (44)
= 44 Points

Purposeful Defender
Nebulon-B Escort Frigate (57)
Captain Doya
=57 points

Squadrons:
• 2 x X-wing Squadron (26)
• 2 x Z-95 Headhunter Squadron (14)

Total Points: 199

Captain Doya: The Rebel Player may reroll two dice per round.

Remember that any surviving ship from the previous battle now has a veteran Captain, and up to two surviving X-Wings have a brace, and up to two surviving Z-95 have a scatter.

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