Saturday 23 June 2018

Defenders of the Gelron Sector: The Al-Rek Consideration

Battle Four: The Al-Rek Consideration





The loss of Negrett to Imperial SUBJUGATION has left the Gelron Sector vulnerable on many fronts. Duke Al-Rek has decided to raid the Imperial Flagship in order to gain vital information about the EMPIRE'S next movements...

Mission:
Close Range Intel Scan
Setup: As per scenario map
Special Rule: While one of the second Player's ships is attacking THE IMPERIAL FLAGSHIP, the attacker may spend 1 die with an accuracy icon. If it does, the attacker's owner gain 1 victory token.
While one of the first player's ships is attacking a ship, the attacker may spend 2 dice with accuracy icons. If it does, the attacker's owner gain 1 victory token.

Rebel forces deploy first, as per AI guidelines.
The Imperial deploy randomly as per AI guidelines, with the formation as shown in the scenario picture.

Objective:
Major Victory:  Gain 3 victory tokens, and win the battle by more than 50 points.
Minor Victory: Gain 1 victory token, and win the battle by more than 1 point.
Any other result is a loss.

Imperial Tactics:
The Imperial Side is First Player.

The Imperial Commander is rated Normal.

The Imperial Fleet deploys as per the scenario map, with a Focal Point that remains on the Rebel Flagship.
Gozanti Cruisers will focus on supplying the Imperial Flagship with tokens - priority as Repair, Concentrate Fire, Navigate, then Squadron.



Imperial Forces:

Vanguard
Flagship
Imperial I (110)
• Gunnery Team (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
Commander Kreshna
= 127 Points

TF432
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

TF610
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points

Squadrons:
• 2 x TIE Interceptor Squadron (22)
• 4 x TIE Fighter Squadron (32)
= 54 Points

Total Points: 231
Commander Kreshna: While attacking a ship the player may turn 1 dice to a face with a single hit.


Rebel Forces:
Use any surviving forces from the previous battle, replacing any losses - total fleet value may not exceed 200 points. Remember Veteran Captains are free for surviving ships, and up to 2 hull 5 or more squadrons may have earned a Brace token, while 3 or 4 hull squadrons might have earned a scatter token.

For the purposes of this scenario, H9 turbolasers are not available, nor is the Home One title (it is busy elsewhere).

Defenders of the Gelron Sector - Escape from Negrett

Battle Three: Escape from Negrett


Imperial bombardment and reinforcements have overwhelmed Rebel defences on Negrett. Scattered bands have fled the capital and are leaving the planet in whatever transport they can find. Your Task Force is ordered into the system to evacuate as many rebel fighters as possible...

Mission: Fire Lanes
Setup: The obstacles and tokens will be set up as per the scenario map.
End of Round: Each player gains 1 victory token for each objective token he controls. To determine control of each token, players measure attack range and line of sight from each of their ships' hull zones as if performing attacks with battery armament targeting that objective token. The player with the highest total number of dice in his combined attack pools controls that token. If a player's ship or squadron overlaps an objective token, his opponent controls that token; if both players' ships of squadrons overlap the same token, neither player controls it.
(The tokens represent where the Rebels from Negrett are escaping the planet - controlling the token is rescuing soldiers from the planet).



Objective:
Major Victory: Win the battle by 100 or more points
Victory: Win the battle by 1 or more points
Any other result is a loss.

Imperial Tactics:
The Imperial Side is First Player.
The Imperial Commander is rated Aggressive.

The Imperial Fleet will deploy randomly, as per the AI guidelines. The focal point is placed as per the guidelines.

Imperial Forces:

Flagship
ImportunateArquitens Command Cruiser (59)
• Dual Turbolaser Turrets (5)
Commander Suttek
= 64 Points

DangerousArquitens Command Cruiser (59)
• Dual Turbolaser Turrets (5)
= 64 Points
Dagger
Gladiator I (56)
• Ordnance Experts (4)
= 60 Points
Squadrons:
• 3 x TIE Fighter Squadron (24)
• TIE Advanced Squadron (12)
= 36 Points

Total Points: 224

Commander Suttek: At the start of the 1st, 3rd, and 5th rounds of battle all friendly ships gain a Navigate Token.


Rebel Fleet

The Rebel Fleet deploys ships within distance 3 of the South edge of the board, and beyond distance 3 of the East and West sides. Squadrons may deploy within distance 2 of any Rebel ship.

Players may wish to design their own fleets from this point forwards - do not include any aces, and spend only up to 200 points (Captain Doya is free - if you wish to use another commander you may do so, but must pay the full price). For the purposes of this battle scenario, the STRATEGIC key word is not permitted. 

Faithful Consort
CR90 Corvette A (44)
= 44 Points

Valiant Choice
CR90 Corvette A (44)
= 44 Points

Purposeful Defender
Nebulon-B Escort Frigate (57)
Captain Doya
=57 points

Squadrons:
• 2 x X-wing Squadron (26)
• 2 x Z-95 Headhunter Squadron (14)

Total Points: 199

Captain Doya: The Rebel Player may reroll two dice per round.

Remember that any surviving ship from the previous battle now has a veteran Captain, and up to two surviving X-Wings have a brace, and up to two surviving Z-95 have a scatter.

Wednesday 6 June 2018

Defenders of the Gelron Sector - the Auk'let Gambit


Defenders of the Gelron Sector

Battle Two: The Auk'let Gambit




Imperial Forces are continuing their assault on the planet Neg'rett, but are being resisted by Rebel forces in the Capital City. The Imperials have decided to move a Legion of Stormtroopers from the nearby world of Auk'let, which was recently occupied without great resistance. An Imperial convoy has been dispatched to move the troops to Neg'rett.


Captain Doya and her Task Force have moved to intercept the Imperial Convoy leaving Auk'let. The troop carriers must be destroyed.

Mission:

Convoy Intercept

Objective:

Major Victory: Destroy all 3 Gozanti Cruisers
Minor Victory: Destroy 2 Gozanti Cruisers
Any other result is a loss.

Imperial Tactics:

The Imperial Side is First Player.

The Imperial Commander is rated Normal.

The Imperial Fleet deploys like in the picture, with the Focal Point on the opposite corner of the map. Gozanti Cruisers deploy at speed 2, and will accelerate / slow down to avoid obstacles and ramming other ships, OR to arrive / remain within distance 1 of the Focal Point.

If an Imperial Ship reveals a command at distance 1 of the Focal Point, it makes the jump to Hyperspace and escapes the battle.

The Gladiator Class vessels will treat the nearest Rebel ship as it activates as its focal point.





Gozanti Cruisers (23)
= 23 Points

Gozanti Cruisers (23)
= 23 Points

Gozanti Cruisers (23)
= 23 Points

Gladiator II (62)
• Ordnance Experts (4)
= 66 Points

Gladiator II (62)
Commander Suelet
• Ordnance Experts (4)
= 66 Points

Squadrons:
• 4 x TIE Fighter Squadron (32)
= 32 Points

Total Points: 233

Commander Suelet - once per round the Imperial side will turn 1 blank dice to a face with a single hit.



Rebel Fleet

The Rebel Fleet deploys ships within distance 3 of the South edge of the board, and beyond distance 3 of the East and West sides. Squadrons may deploy within distance 2 of any Rebel ship.

Faithful Consort
CR90 Corvette A (44)
= 44 Points
= 57 Points

Valiant Choice
CR90 Corvette A (44)
= 44 Points

Purposeful Defender
Nebulon-B Escort Frigate (57)
Captain Doya
=57 points

Squadrons:
• 2 x X-wing Squadron (26)
• 2 x Z-95 Headhunter Squadron (14)
• 2 x Lancer Pursuit Craft (30)
= 70 Points

Total Points: 215

Captain Doya: The Rebel Player may reroll two dice per round.

Remember that any surviving ship from the previous battle now has a veteran Captain, and one surviving X-Wing has a brace, and one surviving Z-95 has a scatter.

End of the Battle: 
Surviving ships will enter the next battle with a Veteran Captain.
One surviving X-Wing will gain a brace, and one surviving Z-95 gain a scatter.







Playthrough report:

The Rebels lost this encounter - all fighters destroyed, but all ships survived (the Nebulon on one health).
Only one of the target Gozanti was eliminated.

LINK TO LOGFILE