Defenders of the Gelron Sector
Duke Al-Rek of the planet B’yath
has recently declared in favour of the Rebel Alliance, freeing his planet from
Imperial control, and starting open warfare in the surrounding systems. An
Imperial Armada has been dispatched to regain control of the sector. The battle
has begun…
Battle One: Encounter at Neg’rett
The Planet Neg’rett is under
attack by Imperial Forces. The defenders have barricaded themselves in the Capital
City and are resisting fiercely. An Imperial Battle Group in orbit is bombarding
the garrison. Your Task Force has been dispatched to disrupt the Imperial attack...
Mission:
Opening Salvo
Setup: After deploying fleets, assign 1 objective token to each ship.
Special Rule: The first time a ship performs an attack against another
ship, discard the attacker’s objective token. If the attacker belongs to the
first player, he adds 2 red dice to the attack pool. If the attacker belongs to
the second player, he adds 2 dice, each of any colour, to the attack pool.
End of Game: Each player increases his final score by half the fleet
point cost of each enemy ship in the play area that has at least 1 damage card,
rounded up.
Imperial Forces are first player.
Objective:
Major Victory: Defeat the Imperial Force by a margin of 100 points or
more
Victory: Defeat Imperial Force by a margin of 1 point or more.
Any other result is a Rebel defeat.
Imperial Tactics:
The IEF is bombarding Neg’rett, and will therefore attempt to remain in
close range of the target beacon (objective marker). Imperial Ships will follow
normal target rules, but will also consider the target beacon as an option, but
only counting black dice armament (using CF if available). In the event of a tied result, the Imperials will fire on the Rebel ships as priority.
For each roll of
CRIT/HIT on the target beacon, the Imperials gain 1 victory token (10
points).
The Imperial Commander is Cautious.
Commander Kerazin: Each friendly ship gains +1 Engineering value.
The Imperial Focus Point is fixed and will not move during this scenario
– it is directly opposite the deployment zone, in line with the target beacon.
TF1734 will default to REPAIR commands, passing tokens to the Star
Destroyers, first to Valorous,
then to Glorious. If both Star Destroyers have REPAIR tokens, TF1734
will give SQUADRON orders – sending Squadrons in range to attack Rebel forces,
or passing tokens if no Squadrons are in range.
Imperial Deployment and Formation is as per the picture below…
Imperial Expeditionary Force
Valorous
Victory I (73) - Flagship
- Enhanced Armament (10)
- Enhanced Armament (10)
- Commander Kerazin
= 83 Points
= 83 Points
Glorious
Victory I (73) - Flagship
• Enhanced Armament (10)
= 83 Points
• Enhanced Armament (10)
= 83 Points
TF1734
Gozanti Cruisers (23)
• Comms Net (2)
= 25 Points
• Comms Net (2)
= 25 Points
Squadrons:
• 2 x TIE Advanced Squadron (24)
• 4 x TIE Fighter Squadron (32)
= 56 Points
• 2 x TIE Advanced Squadron (24)
• 4 x TIE Fighter Squadron (32)
= 56 Points
Total
Points: 247
Rebel Forces may deploy in the setup
area as normal.
R’yath Defence Force
Faithful Consort
CR90 Corvette A (44)
= 44 Points
= 44 Points
Valiant Choice
CR90 Corvette A (44)
= 44 Points
= 44 Points
Purposeful
Defender
Nebulon-B Escort Frigate (57)
Captain Doya
Captain Doya
= 57 Points
Squadrons:
• 2 x X-wing Squadron (26)
• 4 x Z-95 Headhunter Squadron (28)
= 54 Points
• 2 x X-wing Squadron (26)
• 4 x Z-95 Headhunter Squadron (28)
= 54 Points
Total Points: 199
Captain Doya: The Rebel Player may
reroll two dice per round.
Surviving Rebel Ships gain a Veteran Captain for the next battle.
One surviving X-Wing gains a Brace token, and one surviving Z-95 gains a Scatter token.
Edit:
I played this through against the AI, and made a number of mistakes, and the Rebels lost.
So I had another go, did slightly better remembering everything from the AI, and the Rebels won (by 5 points). Here is a LINK to the vassal log file so folks who want to play this (or watch the recorded battle).
One surviving X-Wing gains a Brace token, and one surviving Z-95 gains a Scatter token.
Edit:
I played this through against the AI, and made a number of mistakes, and the Rebels lost.
So I had another go, did slightly better remembering everything from the AI, and the Rebels won (by 5 points). Here is a LINK to the vassal log file so folks who want to play this (or watch the recorded battle).
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