Bunny Run – Rules of Play
Premise: Farmer Big Boots has found the
Bunny Gang in his garden! Run, Bunny, Run!
Aim: Escape the garden with the most carrots.
Setup
Each player chooses
a Bunny Token and places them in the START box. Each player than receives a Turn
Order card at random (with 3 players use the “Scared Hare”, “Concerned Rabbit”,
and “Complacent Bunny” cards. With 4 players, add the “Average Bunny” card. For
five players, add the “Happy Hare” card). Each player will need one six-sided
die (d6).
Distribute
the carrot tokens randomly along the path, maximum of 1 carrot per space.
Playing the Game
There are four steps to
each turn.
STEP ONE: CHOOSE A NUMBER
Each player chooses a number face up on a d6
and covers it with their hand.
·
If
you have the “Scared Hare” card you will have to add 6 to your number (you
might like to use two d6 – one set to “6” and the other to a number of your
choice.
·
If
you have the “Complacent Bunny” card you can only choose the numbers 1, 2, or
3.
Once all
players have chosen a number, lift your hands to reveal the number.
STEP TWO: MOVE THE BUNNIES
The player
with the “Scared Hare” card moves first, followed by the other players in the
order on their card.
A bunny
moves the number of spaces on the player’s d6. Do not count a space with
another Bunny in it (HOP over it). If you end your move in a space with a
carrot, pick it up and place it in front of you.
STEP THREE: MOVE THE BOOT
On the
first turn place the Big Boot token in the START space. On every other turn the
player with the “Complacent Bunny” card rolls a d6 and moves the boot that many
spaces. If the Boot reaches a space next to a Bunny it stops. The Bunny next to
the Boot must hop to the next empty space and drop 1 carrot (if it has one –
return it to the box).
After moving
the boot, if it is six or more spaces from the nearest bunny move the boot
until it is TWO spaces behind the nearest bunny.
STEP FOUR: GIVE OUT THE CARDS
The Player
whose Bunny is closest to the Boot gets the “Scared Hare” card – they will move
first next turn.
The Player whose Bunny is furthest from the Boot gets the “Complacent Bunny”
card – they will move last next turn.
The other players get the cards in between – the second closest bunny gets
“Concerned Rabbit”, the third gets “Average Bunny”, and the Fourth gets “Happy
Hare.”
After Step
Four, return to Step One for the next round.
End of the Game
The game
ends when all bunnies have left the garden by reaching the END space.
Count each player’s carrots. The player with the most carrots wins the game.
In the event of a tie, the younger player wins.
No Print Play
How to play without printing everything out:
Each player will need a distinct piece to be their bunny (and one for the Boot), a d6, and a bunch of tokens (I use about 30) to represent the carrots.
Use the map board provided or design your own. You could lay a couple of rulers or strips of paper on a chess board to make a race track of whatever size you desire.
Print out the cards for turn order, use playing cards (Ace to Five), or just remember who moves when - remember - the bunnies move in order of closest to the "BOOT" to the furthest.
Hi Dave, I have forwarded the email to Andrew to play with his kids. I will let you know any feedback. If he hasn't played with them the next time they are here, I will play it with them. We had a sleepover last week-end so the email came a day late for it. Cheers,
ReplyDeleteMartin