Friday, 26 August 2016

The Cornwallian Campaign - LTD vs Matt Antilles

I posted some rules for a Campaign Game on the FFG forums - Matt Antilles has volunteered to help me test them to see if this is a viable concept for games - I think it may have some problems straight off the bat.

Here's the initial map after rolling for "political support".

(Click for larger view)


After chatting with Matt, I decided that giving the Imperials such a force superiority was probably not a great idea - so reduced the Imperial starting forces to 1000, plus 200 in Truro.

Here's the starting setup...


And here's the map after the first turn - the non-moving Rebel commanders recruited new forces, while Mon Mothma is attacking Konstantine in Truro.

Imperial leaders advanced, while Konstantine recruited.

We have a battle to resolve at Truro, then we'll be ready for turn 2...


Admiral Konstantine was defeated thoroughly by Mon Monthma, outnumber 274 points to 400 - outactivated, etc.

In turn 2, Screed Recruited, and brought Admiral Ozzel to the Campaign. Motti and Tagge attempted to assert Imperial political control - Motti succeeded, Tagge did not.

Mon Mothma attempted to turn the loyal citizens of Truro into rebel (or at least neutral) scum. She failed.

The other Rebel Commanders moved.

Map at the start of turn 3:

Map at the start of turn 4:



Map at the end of 4, beginning of 5...


Thursday, 11 August 2016

Hero vs Lyraeus

Interview with Matt the Shadowlord...



Choice of Mission and introduction of fleets...

Set up - complete

End of One - Start of Two



Turn two until the end - in rapid fire motion - sorry I didn't turn down / off the "pew pew" noises, so you might want to brace yourself...